"Weapon_USP.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			")weapons/Custom 96FS/96FS Fire Unsilenced.wav"
}

"Weapon_USP.SilencedShot"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			")weapons/Custom 96FS/96FS Fire Silenced.wav"
	
}

"96FS.magout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			"weapons/Custom 96FS/96FS Mag Out.wav"
	
}

"96FS.magin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			")weapons/Custom 96FS/96FS Mag In.wav"
	
}

"96FS.release"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			"weapons/Custom 96FS/96FS Release.wav"
	
}

"96FS.pull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			"weapons/Custom 96FS/96FS Pull.wav"
	
}

"96FS.rotate"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			"weapons/Custom 96FS/96FS Rotate.wav"
	
}

"96FS.deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			"weapons/Custom 96FS/96FS Deploy.wav"
	
}

"96FS.click"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			"weapons/Custom 96FS/96FS Click.wav"
	
}

"96FS.clutch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			"weapons/Custom 96FS/96FS Clutch.wav"
	
}